Fate/Samurai Remnant version 1.03 update now available, adds new difficulty levels, playable Servants – Gematsu

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Publisher Koei Tecmo Games [2,975 articles]” href=”https://www.gematsu.com/companies/koei-tecmo-games”>Koei Tecmo and developer Omega Force [1,220 articles]” href=”https://www.gematsu.com/companies/koei-tecmo-games/omega-force”>Omega Force have released the version 1.03 update for Fate/Samurai Remnant [9 articles]” href=”https://www.gematsu.com/games/fate-samurai-remnant”>Fate/Samurai Remnant, which adds the new difficulty levels “Apprentice” and “Fatal Sword,” and the ability to play as Rogue Servants and other teams in “Battle Recollections.”

Additionally, a new interview with Kinoko Nasu, Takashi Takeuchi, and Hikaru Sakurai was published on the official website revealing Saber’s true name.

Get the patch notes and interview below.

Version 1.03 Update Information

Patch Notes

  • Added the “Apprentice” and “Fatal Sword” difficulty levels.
  • You can now control Rogue Servants and other teams in “Battle Recollections.”
  • Fixed an issue where it was impossible to complete the “Networking: Ninja Trainee” commission when a certain condition was met on the second playthrough onwards.
  • Fixed an issue that caused the game to stop responding when a certain condition was met.

Added Feature: Battle Recollections

In addition to Iori and Saber, Rogue Servants and other Servants will be playable:

  • Archer
  • Lancer
  • Assassin
  • Berserker (Miyamoto Musashi)
  • Rogue Saber
  • Rogue Archer (Arjuna)
  • Rogue Lancer (Cu Chulainn)
  • Rogue Assassin (Li Shuwen)
  • Rogue Caster (Circe)
  • Rogue Berserker

New Difficulty Levels

  • Apprentice – An easier difficulty for players less familiar with Action [1,590 articles]” href=”https://www.gematsu.com/genres/action”>action gameplay or want to focus on enjoying the story.
    • Lower attack and HP for enemies.
    • Enemies will be knocked down for longer and the gap after attacks will be extended, etc.
  • Fatal Sword – A harder difficulty for players looking for more challenging battles.
    • Higher attack and HP for enemies.
    • No retries.
    • No use of items during battle, etc.

Interview About Saber

Why did you choose Yamato Takeru as the Servant of the protagonist Iori?

Kinoko Nasu: “The story takes place in the city of Edo and Miyamoto Iori, our protagonist, is a real person in history.

“I intuitively felt that the main Servant should be a mythical figure that all Japanese people know, and both heroic and tragic at the same time. Furthermore, they would be a top-ranked ‘Saber.’

“That left me with only a few candidates, and Yamato Takeru shined the brightest among them. But as someone so well-known, I felt nervous that ‘we are finally going to tackle Yamato Takeru…’

“We believed that if we’re going to do this, we must create a character that everyone will be satisfied with.”

What did you have in mind when depicting Yamato Takeru for Fate [48 articles]” href=”https://www.gematsu.com/series/fate”>Fate?

Hikaru Sakurai: “Yamato Takeru in this title is multifaceted.

“They are a heroic spirit who is at the same time a hero that shines in legend, a fighter who kills both humans and gods, and also a tragic prince.

“In the story centering on the Waxing Moon, they are not only Iori’s partner, but also another protagonist.

“Of course, it is important to establish a character who bears these elements, but I kept in mind to portray them as a living person, or, more precisely, as a being who was once a living person, when writing and rewriting the story.

“Even though they have supernatural abilities and speaks in a detached manner, they are portrayed as a human being who has a heart just like us and knows about tears and love.”

What did you keep in mind when coming up with ideas for the character design of Yamato Takeru?

Takashi Takeuchi: “I have been doing this for all Fate titles—when I design a character based on a hero, I try to include the image and symbols of the character to make them more attractive.

“We went through a process of trial and error with Yamato Takeru, aiming for a design which is not too easy to guess the true name, but will be found reasonable when the name is revealed.

“However, I already had a rough image from the beginning, so I was able to put it together into the current design without much hesitation.

“In fact, the most difficult part was the hairstyle. After Rei Wataru completed the drawing, we brushed up the design to enhance the impression of the face.”

What do you find is the most fascinating characteristic of Yamato Takeru?

Hikaru Sakurai: “Strong. Powerfully noble, dignified, and… yet cute!

“What Yamato Takeru’s most fascinating characteristic is really depends on how players perceive this character.

“Personally, I am impressed by the wonderful character design by Takashi Takeuchi, the beautiful artwork and different facial expressions created by Rei Wataru, the lovely and sophisticated acting by Hibiku Yamamura, and the exquisite 3D models and direction by the development team from Koei Tecmo, and more.

“To me, this character is attractive in every way.”

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